Sketch-Up, the only 3D software program I've managed to really get to grips with, has finally enabled me to explore this level of complex forms and in combination with a program called Pepakura I’m able to translate that shape back into the conventional 2 dimensional net patterns I need to create a paper model. Suddenly old projects I had to discount became feasible possibilities once again.
(Oh-My-God!! - Can open, worms everywhere...)
Now this all sounded quite a simple process indeed. From low polygon computer model, to a physical paper one in three or four easy steps. At the time I figured this would be a much quicker way to produce paper models than sculpting it in paper, from scratch, by hand however, the reality of it is quite the opposite.
The time factor, could either be down to the complexity of the themes I‘ve chosen, or dew to the fact that now I could see and interact with my model on the computer screen the urge to tinker’, to make it ‘perfect’ was just too great but, one thing is for sure, modeling programs are certainly no substitute to the ‘old ways’. These programs are however a great tool, which allow you to 'raise your game' and attempt something a lot more complex and ‘advanced’ than perhaps you would normally attempt by hand. I would encourage you all to push the boundaries. As I always say, “if it’s easy, then it’s probably not worth doing…”
Numerous attempts were made going back and fourth between the virtual model and it’s subsequent amended paper version. This project has been an interesting learning curve for me. Creating something ‘virtually’ then being able to replicate that shape into a physical object it’s very reminiscent of how I felt seeing Eshas optical illusions for the first time.
To be continued....